I'd like to know why you'd take a black font on a dark gray background.
On another note. Gameforge did nothing here. These changes were brought by Bluehole.
I'd like to know why you'd take a black font on a dark gray background.
On another note. Gameforge did nothing here. These changes were brought by Bluehole.
+ for permanent
This patch is just like the Masterwork Alkahest fiasco from back then. It will only repeat itself.
Hi
What the hell should I do to get the following achievements in FAUH?
Run from yesterday shows in the buff/debuff log I didn't get the mentioned debuffs.
https://moongourd.com/eu/uploa…/1000/1/98836785811135153
What the hell am I supposed to do here?
Hi
Suggestion:
Return it as a permanent item but with the following restriction:
1 food of your choosing per day
expires after 24 hours
What are your thoughts?
Why don't you mention HO +3?
Display MoreWell. First off, to keep this to the point:
I believe that +15 is stupid as well. I won't disagree with anyone who says that. It's stupid and it should be equalized and a much more linear, straight progression should be implemented. Just removing downgrades would make a huge difference to this game. Nothing there, I think it's stupid and locking that kind of best in slot behind a p2w wall is absolutely ridiculous and shouldn't have been implemented to begin with.
Secondly, I believe that it's only right, that best in slot gear is locked behind a dungeon clear wall. I agree, it sucks if you're a new player and don't have anyone to play with, but then you go out there and make an effort to get into parties. My point here isn't, "Just let new players and inexperienced never have the chance of getting best in slot", my point is that you should only be rewarded best in slot from the hardest content available.
It's like this in virtually ANY mmorpg. Literally any. The world's most famous mmorpg, World of Warcraft, will NOT allow you to have absolutely best in slot gear, UNLESS you're able to clear Mythic 25 man raids. That's how it should be, no one should have access to best in slot gear, by doing mediocre dungeons.
Thirdly, it has ALWAYS been a Tera point, that if you want to have best in slot gear, you will have to clear the hardest content. There's NO reason to change that now.
Fourth, I think it's true that not every player should be allowed to have best in slot gear. Much in coherence with my second point, I think it's only fair that the best gear should only be allowed to the players who are willing to put the time and effort into farming for their gear. That being said, as I stated in my first point, the current system in terms of enchanting is ridiculous. However, I think it's more than fair that gear like Mythic should be locked behind a dungeon content wall, since it's a 100% upgrade chance.
Fifth, idk what adidtnt's problem is with me, but you clearly dislike me for the player I am. However insulting me on a personal level and saying I'm nothing more than a cheater won't really further your argumentation. Rather it's just looking like you're being childish and throwing a fit, 'cause you have a personal issue.
I have done top tier content without any tools to help me for a long time, my streams have been a proof of that for quite a while. Most top tier players recognize me as a rather capable player. Just because you dislike me on a personal level, doesn't make you more "right" than me. If you want to win an argument, do so by stating actual facts and objective observations.
how do you reach item level 480 to enter CSH? You need your gear to be at least full +12 to do that. And with the amazing enchantment system that can be quite the adventure. Mythical is mythical nothing too grand or special. you were able to get HO +2 without Bahhar too. Mallets were only needed for +3.
The same can be applied for the current gear. But the failed enchantment system won't allow that so easily.
what do you mean by pushing?
Trying to bring this to attention to this thread in wake of the ever present issue of lack of feedstocks.
Futile for sure.
Display Moreshort answer?
no.
long answer?
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Governments and private organizations may engage in censorship. Other groups or institutions may propose and petition for censorship. When an individual such as an author or other creator engages in censorship of their own works or speech, it is referred to as self-censorship. It occurs in a variety of different media, including speech, books, music, films, and other arts, the press, radio, television, and the Internet for a variety of claimed reasons including national security, to control obscenity, child pornography, and hate speech, to protect children or other vulnerable groups, to promote or restrict political or religious views, and to prevent slander and libel.
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Oh boy.
First Gameforge kept breaking its dead horse its legs over and over again and Krafton Bluehole decided to peel it alive while it's still salvageable
Does TERA even stand a chance to survive anymore?
I always try to explain to myself how it is possible that race locked classes will be available on Elin's eventually. And the only reason I can think of is (money.) Elin's are perfect copy cats.
TBH, for me not even wintera is a "to-go" / "to-do, 200k for a single mat is more than NOT motivating to me, kills all " fun"
Once it goes below 100k, I might reconsider the meaning of fun
You are not looking for fun. It's so plain obvious that you rae just spoiled and want your gear asap but can't afford to p2w it.
Here are some examples for fun:
Reading a book you really enjoy. Trying to gain some knowledge about a particular subject you are really interested about. Playing a game solely for the reason of enjoying it. For example running a particular dungeon because you like it (bahaar) or playing with friends and doing stupid things in-game. ETC
You can argue that getting better gear is "fun" to you but be honest. That 5 seconds of fun you will feel is not worth it. What do you want? You don't do pvp, you odn't need ethereal (yes, daylight is enough) for the top level dungeons and you definitely don't need +15 legendary gear for the same content.
What's the point of you crying wanting your gear ASAP? You won't get it anyway. Instead of crying maybe you should introduce constructive ideas to combat the lack of GVHM and DFHM runs which enables one to actually get Radiant Jewleries. BUT no, nope, wintera is shit not worth it. That's it I suppose?
Yes make them tradable, so we can also P2W BiS jewelry.
They should add more sources or make GVHM more attractive to run also for players who already have radiant,
but making the mats tradable is not the right solution.
For organized runs make the mats tradable forlike 5 minutes only to party members. I think there was a system like this in place during manaya times.
Great idea.
It also helps those wannabe tanks (me) who think they can tank a high level dungeon with low gear. (Yes, as a lancer you can)
what i meant here was, it makes organized runs less attractive
It makes them even easier. They can just trade afterwards. And mind you, currently the two enchantment mats is an event.
TERA PVE is boring.
nah, i've seen people die to it in the first few seconds during the initial burst
he just throws it out at random
He likes to do it after his swipe turn around and if nobody is in front of the boss. There is plenty of telegraphing in this case.
a) he does a swipe turn around and a sword attack -> thunder clap
b) nobody goes to the front -> he does it a second time
c) he trolsl yo uand doesn't do thunder clap.
Additionally to that why don't you just add 4 enchanting materials to the vanguard reward? Two enchanting mats is just so incredibly poor.
Another option is to make them all tradable. This would make the dungeons in general more worthwhile. It's a bit irrational to make tradable gear but to keep the enchanting materials bound on pick up.
Dungeons like RRN?
Last time I went in there we never stopped for cool downs.
first boss went down after 30 seconds
second boss went down after 50 seconds
last boss went down after 30 seconds
20 seconds of additional clear time doesn't sound too bad to me. It's but a very nice addition to Bahaar where a nice burst in the beginning means a lot.
All in all a nice idea but in certain situations it seems to me more like being spoiled.
It's stupid that the healing phase is reliant on the number of people alive. Instead of having a fixed amount of damage being shared on all party members why not make it an individual amount of damage applied to each player.
This way it doesn't matter how many people are alive if the healer knows what to do it's not a wipe. It will be less of a challenge for experienced players but it will be helpful for carrying total new comers. New comers aren't being taken to GVH because they will wipe the party.